Types of GoldSim Objects
The GoldSim simulation environment is highly-graphical and completely object-oriented. That is, you build, document, and present models by creating and manipulating objects representing variables and relationships between the variables. For the purposes of discussing how to manipulate objects in GoldSim, it is important to differentiate between two types of objects: model objects and graphical objects.
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There are some differences in the manner in which these two types of objects are manipulated in GoldSim, and this is specifically noted throughout the documentation. In particular, whenever the word "object" is used to describe an action or behavior, it applies to both model objects and graphical objects. If a particular action or behavior only applies to a certain type of object, the object type (e.g., model object, element, or graphical object) is explicitly used.
- Common Mouse Actions in GoldSim
- Customizing the Appearance of the Graphics Pane
- Customizing the Application Theme
- Customizing Toolbars
- Editing the Appearance of Elements
- Navigating and Viewing a Model
- Password-Protecting a Model File
- Restoring Files After an Unexpected Failure Using Auto-Save
- Saving, Exporting and Importing Custom Colors
- Saving, Opening, and Closing GoldSim Files
- Simulation Modes
- The GoldSim Start Dialog
- Types of GoldSim Objects
- User Interface Components
- Using and Managing the Color Palette
- Using the Browser