Generating Resources

When using Resources in your model, you will define a number of events or processes that consume those Resources. Generally, you will specify an Initial Quantity when defining the Resource Store Stockpiles or places where a Resource (e.g., parts, personnel) is stored or located when not being used. Resource Stores can be thought of as having physical locations in the system you are modeling. The can be global or local (associated with a Container)..

In some cases, however, you may want to add Resources to a Store during a simulation. GoldSim provides two ways to do this:

The first of these two options is perhaps the most powerful, as you have great flexibility in how you can add resources. Note that the Discrete Additions field also accepts discrete change signals that have a Replace instruction. This, for example, would allow you to reset a Store to a pre-specified level (e.g., its capacity) regardless of its current level.

All elements that can interact with a Resource Store can add (deposit) rather than spend Resources.