Defining Resource Types and Creating Resource Stores

A Resource is something that has a limited supply (e.g., spare parts, fuel, skilled personnel, money) and is required in order for elements of the modeled system to carry out certain actions.

Creating a Resource requires two distinct steps:

1.  First you must define the type of Resource (e.g., Gasoline, Electricians, Pumps, Motors) and specify its characteristics (discrete or continuous).

2.  Then you must specify where the Stores for that particular Resource exist in your model. 

Stores represent stockpiles or places where the actual Resource (e.g., parts, personnel) is stored or located when not being used.  That is, Resource Stores can be thought of as having physical locations in the system you are modeling.

There are two types of Stores that can be created: Global Stores and Local Stores. Global Stores are available to all elements in your model.  Local Stores are associated with specific Containers, and are only available to elements inside the Container (or in the case of a Conditional Container, to the Container itself).

A Resource Type can have multiple Stores in a model.  For example, you could define multiple Local Stores, or perhaps a Global Store and several Local Stores. 

These two steps are described in the topics below.

Related Topics…

Learn more about: