A Resource is something that has a limited supply (e.g., spare parts, fuel, skilled personnel, money) and is required in order for elements of the modeled system to carry out certain actions.
Only certain kinds of elements in GoldSim can interact with Resources. Some of these elements can interact with Resources through their Trigger dialog. In these cases, a Resources button is added to the dialog:
This button allows you to define Resource Requirements for the trigger. These represent special conditions that must be met in order for the trigger to be pulled. If they are not met, the trigger is held (similar to a precedence condition) until the Resource Requirements are met.
Note: Holding your cursor over the Resources… button displays a tool-tip summarizing the current Resource Requirements.
Resources are an advanced feature, and by default, an element has no Resource Requirements.
Learn more about:
Specifying Resources for a Triggered Event
Specifying Resources for an Event Delay
Specifying Resources for a Discrete Change Delay