Adding and Editing Text

Text can be added to the graphics pane by using the Drawing Tools toolbar (originally docked to the right of the graphics pane), or by selecting Graphics|Insert|Text from the main menu.

When you select the Text button or menu option, the cursor changes to the text cursor.  Clicking in the graphics pane with the cursor allows you to insert the text object at that point.

   Note:  GoldSim provides two ways to add text to the graphics pane: a Text object and a Text Box.  Text objects are movable objects that can utilize a single font.  Text Boxes are scrollable boxes of text that can simultaneously utilize multiple fonts and can be “pinned” to a specific location in the graphics pane.

To add a Text object to the graphics pane:

1.  Select Text from the Drawing Toolbar or the main menu under Graphics|Insert.

2.  Place the cursor at the location in the graphics pane where you want the text to be inserted and click.

“<Add your text here.>” is inserted into the graphics pane.

The default font which is used can be selected from the Graphic tab of the Options dialog (accessed via Model|Options in the main menu).

You can move a text object by selecting it and dragging it around the graphics pane. You can rotate a text object by selecting it and choosing Graphics|Rotate from the main menu.

   Note: You can resize a text object by selecting it and dragging the "handles". However, when you should always ensure that the text object is sized to allow for some space around (above, below, left, right) the text itself. Otherwise, the text could potentially be cut off at certain resolutions and/or text scaling.

You can delete a text object in the graphics pane by selecting it and pressing the Delete button, or by right-clicking on it and selecting Delete from the context menu.

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